Fight The War

A Player Guide and Manual

 

 

       

September 29, 2006

Revision 3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


TABLE OF CONTENTS

 

INTRODUCTION.. i

OVERVIEW... 1

FTW PARTICIPANTS. 2

1. FTW Administrators. 2

1.1 The General Manager (GM) 2

1.2 The Communications Manager (CM) 3

1.3 The OOB Manager (OOBM) 3

1.4 The Scenario Design Manager (SDM) 4

2. FTW Players. 5

2.1 Participation and Personal Responsibility. 5

2.2 FTW Code of Honor 5

2.3 Personal Risk and Development 5

2.3.1 A Wounded Player 5

2.3.2 A Captured Player 5

2.3.3 A Killed Player 6

2.3.4 A Fate Worse than Death. 6

2.4 Meeting FTW Deadlines. 6

2.5 Absent from Duty. 7

2.6 Record Keeping. 7

Restarting the FTW Campaign.. 8

3. FTW Campaign Restart Phase Procedures. 8

3.1 A House Divided: Player Registration. 8

3.2 A House Divided: Player Confirmation. 8

3.3 A House Divided: Player Reorganization. 8

3.4 A House Divided: Marching Orders. 9

3.5 A House Divided: Decisions, Decisions. 10

3.6 A House Divided: Ending the FTW Campaign Restart Phase. 10

FTW RULES OF PLAY.. 11

4. Battle Phase: 11

4.1 Preamble to the Battle Phase: 11

4.2 ‘In-Game’ Communication: 12

4.2.1 Messages: Odds of Receipt 12

4.3 ‘Out of Game’ Communication: 13

4.4 Pre-Battle Preferences: 13

4.5 The Maneuver and Battle Turns: 14

4.5.1 Maneuver Turns. 14

4.5.2 Battle Turns. 14

4.6 OOB Tracking. 14

4.7 Living to Fight Another Day. 15

4.7.1 Victory and Defeat 15

4.7.2 Digging In. 16

4.7.3 Running for the Hills. 16

4.8 After Action Reports. 17

4.9 The End of the Battle Phase. 18

5. Pre-Movement Phase: 18

5.1 Preamble to the Pre-Movement Phase: 19

5.2 After-Battle OOB Adjustments: 20

5.3 Prisoner related OOB Adjustments: 20

5.3.1 Prisoners captured by ‘In Contact’ Players. 20

5.3.2 Prisoners captured by ‘Out of Contact’ Players. 21

5.4 Rescued Soldiers related OOB Adjustments: 21

5.4.1 Soldiers Rescued by ‘In Contact’ Players. 21

5.4.2 Soldiers Rescued by ‘Out of Contact’ Players. 21

5.5 Captured Artillery related OOB Adjustments: 22

5.6 Captured Weapons, Horses and Supply Wagons related OOB Adjustments: 22

5.6.1 Resources captured by ‘In Contact’ Players. 22

5.6.2 Resources captured by ‘Out of Contact’ Players. 23

5.7 Adjustment of the Master Game Map: 23

5.8 Determination of ‘Contact’ status and Communication Restrictions: 23

5.8.1 Access and Communication Restrictions for ‘Out of Contact’ Players. 23

5.8.2 Access and Communication Restrictions for ‘In Contact’ Players. 24

5.8.3 Access and Communication Restrictions for ‘With the President’ Players. 24

5.9 Post Battle Phase Quality Related OOB Adjustments: 25

5.9.1 Quality Conversion Rules for Infantry Brigades. 25

5.9.2 Quality Conversion Rules for Cavalry Brigades. 25

5.9.3 Quality Conversion Rules for Artillery Batteries.