Fight The War
A Player Guide
and Manual
Revision 3
TABLE OF CONTENTS
1.2 The Communications Manager (CM)
1.4 The Scenario Design Manager (SDM)
2.1 Participation
and Personal Responsibility
2.3 Personal Risk and Development
3. FTW Campaign Restart Phase Procedures
3.1 A House
Divided: Player Registration
3.2 A House Divided: Player Confirmation
3.3 A House Divided: Player Reorganization
3.4 A House Divided: Marching Orders
3.5 A House Divided: Decisions, Decisions
3.6 A House Divided: Ending the FTW Campaign Restart
Phase
4.1 Preamble to the Battle Phase:
4.2.1
Messages: Odds of Receipt
4.3 ‘Out of Game’ Communication:
4.5 The Maneuver and Battle Turns:
4.7 Living to Fight Another Day
4.9 The End of the Battle Phase
5.1 Preamble to the Pre-Movement Phase:
5.2 After-Battle OOB Adjustments:
5.3 Prisoner related OOB Adjustments:
5.3.1
Prisoners captured by ‘In Contact’ Players
5.3.2
Prisoners captured by ‘Out of Contact’ Players
5.4 Rescued Soldiers related OOB Adjustments:
5.4.1
Soldiers Rescued by ‘In Contact’ Players
5.4.2
Soldiers Rescued by ‘Out of Contact’ Players
5.5 Captured Artillery related OOB Adjustments:
5.6 Captured Weapons, Horses and Supply Wagons related
OOB Adjustments:
5.6.1
Resources captured by ‘In Contact’ Players
5.6.2
Resources captured by ‘Out of Contact’ Players
5.7 Adjustment of the Master Game Map:
5.8 Determination of ‘Contact’ status and Communication
Restrictions:
5.8.1
Access and Communication Restrictions for ‘Out of Contact’ Players
5.8.2
Access and Communication Restrictions for ‘In Contact’ Players
5.8.3
Access and Communication Restrictions for ‘With the President’ Players
5.9 Post Battle Phase Quality Related OOB Adjustments:
5.9.1
Quality Conversion Rules for Infantry Brigades