President Zuelsdorff
Fight the War
A Hank Smith Production

 

President Hinkle
 
Economic Engine - Rules
 
 
Notes:
1.  Buy a factory that is capable of building a weapon.
2.  Place an order with the factory to actually build the weapon.
3.  Buy another factory that is capable of building the munitions the weapon will use.
4.  Place an order with the munitions factory to actually build the munitions.
Each of these steps costs money … do not spend in all one place.
Anything designated as "At Start" does not incur a cost.
Note from management:  This is more fun that taking a bath with 100 snapping turtles.
Category Item Cost Item Qty Item
Supply Costs          
  Food, Uniforms, Medical Care, Maintenance, etc. etc. etc   per turn    
           
  Not Optional        
           
  Troops        
  - Infantry $2 man    
  - Cavalry $3 man    
  - Artillery (unassigned) $2 man    
  - Navy (unassigned) $2 man    
           
  - Artillery Crew $75 gun    
           
  Naval Forces        
  - Transport $600 each    
  - Wooden $800 each    
  - Ironclad $1,000 each    
           
           
Cavalry          
  Initial outfitting - required        
  - Union $20 man    
  - Confederate $10 man    
           
           
Weapons          
  Small Arms        
  - Musket $10 each    
  - Shotgun $9 each    
  - Rifles $30 each    
  - Carbine $35 each    
  - Repeater (Union only) $70 each    
           
  Note:  Small arms come with an indeterminate amount of ammo due to design of John Tiller engine.        
           
  Cannons        
  - 6 lb $62 each    
  - Napoleon $98 each    
  - Brooke $125 each    
           
  Heavy Naval / Fort Guns $150 each    
  - USA at start     80  
  - CSA at start     120  
           
  Armed Transport $25,000 each    
  - 1 turn to build        
  - Guns per ship (must be purchased seperately)     1  
  - Naval crew (required)     25  
           
  Wooden Warship $50,000 each    
  - 1 turn to build        
  - Guns per ship (must be purchased seperately)     4  
  - Naval crew (required)     100  
  - USA start at Philadelphia 5      
  - CSA start at New Orleans 2      
           
  Ironclad Warship $100,000 each    
  - 3 turns to build        
  - Guns per ship (must be purchased seperately)     8  
  - Naval crew (required)     200  
           
  Note:  Ships may be manned by non-naval personnel.  Will result in reduced quality.        
           
  Ammo        
  Small Arms $800 per wagon    
  Artillery Points $5 each    
           
           
Factories          
  Musket        
  - Cost $5,000 each    
  - Max Production     4,000 per turn
  - At start USA     5  
  - At start CSA     3  
           
  Shotgun        
  - Cost $5,000 each    
  - Max Production     1,500 per turn
  - At start USA     6  
  - At start CSA     4  
           
  Rifle        
  - Cost $10,000 each    
  - Max Production     3,000 per turn
  - At start USA     4  
  - At start CSA     3  
           
  Carbine        
  - Cost $10,000 each    
  - Max Production     1,000 per turn
  - At start USA     6  
  - At start CSA     4  
           
  Repeater        
  - Union Only (starting in 1863)        
  - Cost $20,000 each    
  - Max Production     1,000 per turn
           
  Cannon - 6 lb        
  - Cost $9,000 each    
  - Max Production     24 per turn
  - At start USA     3  
  - At start CSA     2  
           
  Cannon - Napoleon        
  - Cost $11,000 each    
  - Max Production     24 per turn
  - At start USA     2  
  - At start CSA     1  
           
  Cannon - Brooke        
  - Cost $17,000 each    
  - Max Production     12 per turn
  - At start USA     1  
  - At start CSA     1  
           
  Munitions (Small Arms)        
  - Cost $5,000 each    
  - Max Production (Wagons)     2 per turn
  - At start USA     1  
  - At start CSA     1  
           
  Munitions (Cannon Balls)        
  - Cost $5,000 each    
  - Max Production     250 per turn
  - At start USA     1  
  - At start CSA     1  
           
  Heavy Naval & Fort Guns        
  - Cost $20,000      
  - Max Production     12 per turn
  - At start USA     1  
  - At start CSA     1  
           
           
Shipyards          
  Wooden        
  - Cost $20,000 each    
  - Turns to build     1 turn
  - Max Production     1 per turn
  - Can only be built at designated river and coastal ports (see Shipyards)        
  - At start USA (see Shipyards)     51  
  - At start CSA (see Shipyards)     28  
  - At start Border - Available for use by occupiers (see Shipyards)     12  
           
  Ironclad (upgrade from wooden)        
  - Cost $10,000 each    
  - Turns to upgrade     2 turns
  - Max Production     1 per 3 turns
           
           
Forts          
  1 Hex Fort        
  - Cost $5,000 each    
  - Turns to build     1 turn
  - 6 Guns (must be purchased seperately)        
           
           
Infrastructure Upgrade          
  - By spending $30,000 in a turn, a city's economic value will increase by $10,000 the next turn.      
  - The President designates the city to get increase.        
  - The President can designate as many cities as he wants.        
           
           
Isolation          
  Fatigue        
  - If they fight per turn     50
  - Recovery per turn     100
           
 
 
  Game Master: Hank Smith   Webmaster and Game Referee: Larry (Notso) Quick