Changes for BGG 2.07
* Fix for missing leader casualties in Network play.

Changes for BGG 2.06:
* Isolated Routed units melee defend with strength 0.
* Fix for spotting by uncrewed artillery battery.
* Added Turn to phase message in status bar.
* Fix for ability to multiple melee against a hex containing a Supply Wagon.
* Fix for snapshot bug.
* More aggressive Auto Defensive Fire.

Changes for BGG 2.05:
* When optional rule for Leader Victory Points is in effect, victory points
  for each leader is added Leader Casualty Dialog.
* Fix for Auto Defensive Fire failures.

Changes for BGG 2.04:
* Fix for defensive melee strength of dismounted cavalry.
* Fatigue firing modifier for artillery is doubled (-2 for Medium Fatigue,
  -4 for High Fatigue, -8 for Fatigue 9).

Changes for BGG 2.03:
* Added Line Disruption flag D to terrain hexinfo value.
* Added PBEM Encryption Option.
* Fix for A/I Action Dialog repositioning in lower-right hand corner of screen.
* Fix for movement penalty for dismounted Cavalry changing facing while having
  Skirmishers deployed.
* Fix for breastwork probability for unit with Skirmishers deployed.

Changes for BGG 2.02:
* High-fatigue artillery units are vulnerable to routing.
* Added ability for dismounted cavalry to deploy skirmishers.
* Fix for Ctrl-N (Next Stack) processing.
* Fix for inadvertantly pressing F8 during PBEM replay.
* Fixed FOW info leak caused by org highlighting updating when enemy units
  are selected.
* Fix for highlighting of leaders that have failed their command test when
  Extreme FOW is in effect.
* Fix for crash caused by End key (moving units backward in hex).
* Fix for graphics update problem associated with PBEM and Auto DF.

Changes for BGG 2.01:
* Fix for multiple Commander Control selection involving failures to continue
  AI after first order.
